Ghoul Character – Modeling and Rigging


I also created this character in semester break. It’s completely rigged and includes a facial setup. An animation test might follow.
This entry was posted on Tuesday, November 4th, 2008 at 20:59. It is filed under Animation and tagged with 3D, Animation, Ruhrakademie.
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hello
before write about your work .so surry because my english is bad.
it is very nice rigging . i have a question . you for rigging face and eyes , use (lattice , join , bled shape) alone or combine all to gether.
thanks a lot if help me . poya from iran .
Sorry for my late Reply, i used blendshapes for the face impressions and eyelids, joints for the jaw and the tongue.