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	<title>Comments on: Ghoul Character – Modeling and Rigging</title>
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	<link>http://www.staschi.com/animation/ghoul/</link>
	<description>Christian Staschinski &#124; digital artist / media designer</description>
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		<title>By: staschi</title>
		<link>http://www.staschi.com/animation/ghoul/comment-page-1/#comment-30</link>
		<dc:creator>staschi</dc:creator>
		<pubDate>Thu, 02 Apr 2009 13:59:29 +0000</pubDate>
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		<description>Sorry for my late Reply, i used blendshapes for the face impressions and eyelids, joints for the jaw and the tongue.</description>
		<content:encoded><![CDATA[<p>Sorry for my late Reply, i used blendshapes for the face impressions and eyelids, joints for the jaw and the tongue.</p>
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		<title>By: poya ahmadi</title>
		<link>http://www.staschi.com/animation/ghoul/comment-page-1/#comment-25</link>
		<dc:creator>poya ahmadi</dc:creator>
		<pubDate>Sat, 21 Mar 2009 19:47:51 +0000</pubDate>
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		<description>hello
before write about your work .so surry because my english is bad.
it is very nice rigging . i have a question . you for rigging face and eyes , use (lattice , join ,  bled shape) alone or combine all to gether. 
thanks a lot if help me .  poya from iran .</description>
		<content:encoded><![CDATA[<p>hello<br />
before write about your work .so surry because my english is bad.<br />
it is very nice rigging . i have a question . you for rigging face and eyes , use (lattice , join ,  bled shape) alone or combine all to gether.<br />
thanks a lot if help me .  poya from iran .</p>
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